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At this stage we are starting to have an idea about different aspects of Omerta.

I do not want to over commit myself, so I will only mention the basics of Omerta as we see it in these early stages.
Omerta is planned to be an RTS, but on a massive level. Does this mean massive landscapes with many kingdoms on it? No. Instead of the typical approach to an RTS where everyone is on the same land, people will be on different planets. At the moment, the idea is to have multiple players per planet, each fighting (or possibly making deals) over the same resources in order to advance.

This is just the very basic view, and we hope to add more to it as time goes by.

- Glen Chatfield
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© Glen Chatfield and Jason Robbshaw 2008. All rights reserved.